You can make conversation choices and this shapes how things play out – at one point I pissed Delilah off so she refused to talk to me for a while. It’s somewhat revealing, then, that it is Henry’s relationship with his boss, fellow firewatch station sitter, Delilah, that forms the centrepiece of the game.Īrmed with a two-way radio, Henry and Delilah talk. For reasons I won’t go into, this is fine. He’s going to be alone most of the time, sat at his post ready to report any sign of fire. Henry takes a job at a firewatch station in Wyoming’s Shoshone National Forest. From a team who cut their teeth on Telltale’s The Walking Dead, Firewatch feels like a natural and smart evolution, offering choices without as many constraints, but at the same time expertly funneling players down a path. Firewatch is a game about escape, loneliness, friendship and facing reality, told in a tightly controlled explorable world and with some top class writing and acting. Firewatch isn’t any of the things I expected it to be.
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